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#137 hasNext problem
Author:
csganja

Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: AS3Obfuscated
State: closed 

> What steps will reproduce the problem?
I just decompiled a file
> What is the expected output? What do you see instead?
i see this...
if(!(this._dictType hasNext _loc5_))
and i guess that should look like
if(!this._dictType.hasNext(_loc5_))
> What version of the product are you using? On what operating system?
v1.6.1, windows 7 x64
> Please provide any additional information below. Attach the file you have problem with
if neccessary. If you do not want to publish files YOU CAN CHANGE VISIBILITY TO PRIVATE
hasNext should be converted to for each loop,
Please attach the SWF you are talking about so I can fix it.
If you do not want to publish it I can make this issue private.
Title: →hasNext problem
State: new→postponed
I found another examples.
BolsaLib.swf:
mx\controls\listClasses\ListBase.as function calculateSelectedIndexAndItem
mx\modules\ModuleManager.as function resurrect
mx\binding\PropertyWatcher.as function objectIsEmpty
cursed-treasure-2-14412.swf:
_-h1\_-Fj.as function _-X6
Playtomic\Leaderboards.as function _-w
Playtomic\PlayerLevels.as function _-Cj
I hope this help you to fix the problem


State: postponed→opened
version 1.6.5 was released. This should be fixed, try it.
State: opened→upgraded
cursed-treasure-2-14412.swf:
Playtomic\PlayerLevels.as function _-Cj
still contains hasNext
Playtomic\Leaderboards.as function _-w not decompiles (but it is maybe a diffrent
problem): StackOverflowError
There are 2 other hasNext problem in this file:
_-h1/_-Fj function: _-X6
_-Wo/TowerDefenseWorld function: _-Nn
State: upgraded→returned
State: returned→opened
version 1.6.7 released
it should be fixed, try it
State: opened→upgraded
Yes, all hasNext problem is fixed. thank you. Probably csganja's problem is solved, too.
(but only he can test it)
csganja: I am closing this. If the problem still persits, create new issue.
State: upgraded→closed