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#258 AS1/2 chained assignments
Author:
focus

Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: AS1/2
State: closed 

Try to open attached file and decompile class "things".
Interesting part at function move():
things.arr[0]._yscale=register0=(things.arr[0]._y + 20) / 3;
things.arr[0]._xscale=register0;
Originally:
arr [0]._xscale = arr [0]._yscale = (arr [0]._y + 20) / 3;

PS: Please, ignore code itself, it can hurt your eyes.
The "things." prefix is OK I think as arr is static variable.
Register0 is there because it is chained assignment.
This is how FFDec currently decompiles chained assignments.
It is how it intended to be.
To decompile it as
things.arr[0]._xscale=things.arr[0]._yscale=(things.arr[0]._y + 20) / 3;
I will need to find out whether the register is temporary only (not user elsewhere),
and if it is, then remove it.
Title: AS2 Decompilation issue→AS1/2 chained assignments
I see.. would be great to see cleaner version in future, such code not so readable. And it
will not compile back (register0 is not declared):
things.as, Line 28 There is no property with the name 'register0'.
State: new→opened
version 1.7.0 was released
this should be better, try it
State: opened→upgraded
Looks great now, thanks!
State: upgraded→closed