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#2397 define scaling grid - scaling UI sprites aren't scaled correctly
Author:
jo912345

Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: Scaling grid
State: upgraded 

> What steps will reproduce the problem?
1. Open epic battle fantasy 5.swf in ffdec
2. Find the sprite with the class MapMenu
3. Look at how huge the UI scales on the left side
> What is the expected output? What do you see instead?
The UI should scale correctly, but instead is way too large.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
ffdec v22.0.2 on windows 10
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
Presumably this is an issue with define scaling grid support. I'll note that the red box
around selected placeObjects shows the correct dimensions of how large the sprite should
be, but it's drawn way past the bounds of that box. This issue also isn't exclusive to
this specific part of the UI, but it's an easy example to quickly check in game.

This is fixed in nightly 3041.
State: new→upgraded
works for me. thanks!