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#2378 Animation
Date created:
Type: feature
Visibility: Everybody
Assigned to:
Labels: GUI
State: new Help

Currently, I already make good quality animation using ffdec, but it takes around 40 hours for a few seconds of animation. Still, I love this software for being unique. I sincerely ask if you could include updates aimed at making the animation a little easier
user
Regrettably, I am unable to disclose the results as they are subject to client confidentiality.
admin
FFDec is best for small edits of existing SWFs rather for creating brand new animations. There exists option for creating new SWF, but working with such animation, adding items to stage, etc. is still pain. The new Simple editor should make this a bit better, but it's still far from being useful editor. I planned to add new features to Simple editor, but it's a lot of work... For true animation editor, it should have shapes editor like the FlashPro/Animate has, but that is still unreachable to me. I am aware that the "Edit points" feature in FFDec is not the best, for example it does not contain editing of fills/linestyles. The editor is too much SWF-internals based, user needs to know a bit about how SWF works. I am afraid it will never be a really "animation editor", I am even surprised that anybody uses it for things like that :-). I am open for any ideas of how to make editing better, if you can be more specific of what you miss. Unfortunately, I cannot guarantee it will be implemented.
user
the simple editor was great compared to what I faced before, but what I would like to see would be a "frame" editing mode within the sprite, which allows you to move/rotate any element in the frame set, leaving the edges with a red outline for example, showing the limits of each shape there in the sprite. If I could just move them manually I would be happy
user
Your software is incredible, I'm in love with it, I've been using it for years and I've only just come to interact with the forum
user
I'm from the asdec times
admin
Wow, asdec times, that were the ages... To your suggestion: You can edit sprite frames with simple editor, to open specific sprite you can either double click it on the stage, or you can double click the sprite in the Library panel (As you would do in FlashPro/Animate). Then moving subitems with mouse click is possible. If you want to rotate object, you need to switch to Transform mode by clicking on Transform tab - then transform rectangle is visible around the selected item. How is this different from what you are talking about? I cannot do this on standard Resource-View sprite page since there are frames listed vertically and user can be confused of which frames he edits since many PlaceObjects are across more than one frame. Also on Resource-View there must be single assignment of selected object (=PlaceObject) to hilighted item in the tag tree. I cannot hilight more than single frame where the movieclip instance resides. (Tip: You can depress Alt key and click to an item to select it - the placeobject - in it's starting frame) So it will be available only on Simple-editor where there is a timeline and thus multiple depths / frames are visible.
Downloadasdec.gif (1,080 KiB)
user
Ohh good, i found. But the arrow keys dont works anymore :( arrow right to advance one frame and arrow left to back one frame) etc, It's just not being fluid, when I click on an area the keys don't work. The truest GIF of all time haha
user
It would be difficult to make the last frame appear at 30% opacity in the background. to compare positions and adjust them better?