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#2375 corrupted audio after letting attached swf play and automatically loop.
Author:
jo912345

Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: PerformanceSound
State: closed 

> What steps will reproduce the problem?
0. turn your system volume to low just for the sake of your ears. not necessary to
reproduce the issue but you probably want to do it anyway.
1. download the attached swf.
2. play the whole swf with ffdec's viewer
3. let it automatically loop
4. corrupted audio will play. most of the UI will also be unresponsive. you might need
task manager to close jpexs in this state.
> What is the expected output? What do you see instead?
corrupted audio shouldn't play after the swf playback automatically loops.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
ffdec v22.0.1 on windows 10.
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
the attached swf is from EBF5's worm enemy sprite, exported as swf and fla with ffdec,
then opened with animate, and then saved as swf again. I did this while I was trying to
figure out a workflow for exporting a sprite from jpexs, editing with animate, and then
reimporting back into the original swf with jpexs, though that's another whole post on
it's own.
actually trying to look at the first frame in the frame list does a similar thing. ffdec
reads the file and seems to open it normally but i guess it's corrupt? that or all of the
sounds it tries to play on the first frame are breaking ffdec somehow

yeah sound layers 0 through 275 all play audio on the first frame
Yes, the frame 1 contains huge amount of StartSound tags.
Please try nightly 3012,
I added a limit of simultaneously played sounds which should eliminate the problem.
State: new→upgraded
issue is fixed, thanks.
You're welcome.
State: upgraded→closed