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#2375 corrupted audio after letting attached swf play and automatically loop.
Author: user jo912345
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed Help

> What steps will reproduce the problem? 0. turn your system volume to low just for the sake of your ears. not necessary to reproduce the issue but you probably want to do it anyway. 1. download the attached swf. 2. play the whole swf with ffdec's viewer 3. let it automatically loop 4. corrupted audio will play. most of the UI will also be unresponsive. you might need task manager to close jpexs in this state. > What is the expected output? What do you see instead? corrupted audio shouldn't play after the swf playback automatically loops. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? ffdec v22.0.1 on windows 10. > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. the attached swf is from EBF5's worm enemy sprite, exported as swf and fla with ffdec, then opened with animate, and then saved as swf again. I did this while I was trying to figure out a workflow for exporting a sprite from jpexs, editing with animate, and then reimporting back into the original swf with jpexs, though that's another whole post on it's own.
user
actually trying to look at the first frame in the frame list does a similar thing. ffdec reads the file and seems to open it normally but i guess it's corrupt? that or all of the sounds it tries to play on the first frame are breaking ffdec somehow
user
yeah sound layers 0 through 275 all play audio on the first frame
admin
Yes, the frame 1 contains huge amount of StartSound tags. Please try nightly 3012, I added a limit of simultaneously played sounds which should eliminate the problem.
State: new→upgraded
user
issue is fixed, thanks.
admin
You're welcome.
State: upgraded→closed