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#2343 Question regarding debugging a multiplayer game written in actionscript
Author: user 1ost
Date created:
Type: question
Visibility: Everybody
Assigned to:
State: opened Help

Hello. I have a project that is a multiplayer game that has its content loaded dynamically from multiple swf files, via HTTP requests. I am trying to modify it and add new functionality but most of the times it crashes due to common mistakes. I would like to know if there's any way to make the errors get written to a log file or just simply view the errors. Also i would like to ask if there's any way to debug this type of game, because there's multiple swf files that come into play. Thank you.
admin
Hello, you can try debug button in FFDec (Set path to content-debugger first in advanced settings), I cannot guarantee you that the network enabled SWFs would work this way. I only tried it on local SWFs and there was no problem when they loaded other SWF files. You should enable option "Open loaded SWFs while playing" in settings to debug inner SWFs.
State: new→opened
user
flash player projector not found, which flash player should i download? and able to debug the target normally
user
https://archive.org/download/adobe-flash-player-projector the debugger worked very well for me, it gives error output, trace output and call stack trace on exceptions