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#2341 Asset Import/Export properties are lost when exported to FLA
Date created:
Type: feature
Visibility: Everybody
Assigned to:
State: closed Help

user
For example, font embed and image linkage and sharing properities are lost when gfx/swf is exported to FLA. (sorry for empty issue, accidently posted it before finalizing it)
admin
Could you please also attach HUD_Font_LocFont.swf/gfx? It is referenced from importassets tag.
user
Here is HUD_Font_LocFont.gfx and it's own import HUD_Font_LocFont_glyphs.gfx
admin
Please try nightly 2952, it could be better. Nightly builds can be downloaded here: https://github.com/jindrapetrik/jpexs-decompiler/releases
State: new→upgraded
user
Great, it now sets exports and imports correctly, now another issue: it doesn't set the font in FLA and shows fontmapping window, I'm not sure if this is a Flash Pro problem or FFDEC problem but i have to manually set text font in Find and replace and it seems to set most text fields correctly but I have atleast 2 text fields that doesn't work in the HUD gfx even after setting them manually, game console shows it tries to use arial font (default system font i guess?) in those fields.
admin
Please try nightly 2954, it might be better now.
user
Ah yes, Now font is set correctly in FLA and imports/exports is as it's should be but it didn't fix the text box with missing text tho, seems like there is another issue with it, I should probably open a new issue for it but i don't know what actually causes it so here's original and recompiled GFx file plus the screenshot. Also I have bunch of Scaleform GFx SDKs if it helps I can give those to you.
admin
"so here's original and recompiled GFx file plus the screenshot" Did you want attach something in your last message? There are no attachments. Or you meant the previous attachments? I am attaching my screenshots. The screenshot of an empty textbox - this textbox is really empty and should be empty, there is no text in it - it will be filled while running the app by actionscript - it is dynamic text. In SWF it has no default text. If you mean it should print "@comN" like in the second screenshot that comes from FFDec itself, I am afraid that this is a bug in FFDec display where it incorrectly processes clipping regions. Or I rather say "differently than Flash Pro or the player". I would rather see this in a new separate issue thought...
user
Huh? I am 100% sure I attached the files, it even showed upload progress but for some reason it didn't got send, So here go. And yes that box should be empty in the gfx file but for some reason game doesn't fill it in runtime after I recompile the file in Flash Pro.
admin
Wow, it looks like you have got so many SDKs, I have got only few of them. I am interested in this package. Could you somehow send it to me? I don't know whether it can be attached here, there's only 512MB limit per upload on my server. So maybe some shareserver? I also have email jindra.petrik@gmail.com if you don't want to publish the link here on issue tracker.
admin
Thank you very much! The second link (Assuming Scaleform 3.x) seems to require logging in and sending access request to download it, which I sent now (from my email).
user
You should be able to download it now.
admin
Yes, it works now, thanks again.
admin
Please try nightly 2956, I changed something regarding colors which may affect the textfield.
user
That’s why he’s the MVP, that’s why he’s the GOAT THE GOAT. It worked! Far as I've seen I have a perfect FLA of the HUD file. Everything seems to be perfect. (Btw exporting AllInOne_HUD_3D.gfx to CS4 FLA results in a unexpected file error in Flash Pro CS4 but that's for another issue I guess.)
admin
Good. For the CS4 problem I'd like to see it in another issue. The CS4 and below export is still a little unstable and not very well tested...
admin
State: upgraded→closed