If you are looking for the decompiler itself, visit https://github.com/jindrapetrik/jpexs-decompiler
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![List of issues](/flash/images/issue_list.png)
#2225 JPEXS compilation vs Flex compilation
Author:
ReactX
![user user](/flash/images/user.png)
Date created:
Type: question
Visibility: Everybody
Assigned to:
State: new ![Help](/flash/images/help.png)
![Help](/flash/images/help.png)
Hi there, I have a question that I'm hoping to get more insight and understanding about.
When using JPEXS the performance of my SWF binary seems to be good, and doesn't really
encounter any script execution timeouts, or similar, I'm assuming this is because of how
JPEXS compiles it. However, when recompiling using Apache Flex, I notice that I'm getting
major performance issues in certain areas of the code and script timeouts.
So, my question is, what does JPEXS use to recompile to SWF? Because I would really like
to use that method to recompile, unless it is some sort of modified version of the MXML
compiler or something?
Any advice on this would be great!
If you are interested to see this for yourself, I will attach both the recompiled binary
using JPEXS vs recompiled binary using Flex. To trigger the script execution timeout on
the Flex compiled one, you can login to the game with these dev credentials:
- Email: dev@test.com
- Password: dev12345
Then click the 'Open' button on the building called 'Yard Planner'. You will see this
freezes the Flash Player, but runs smoothly with JPEXS :) I would love to know why, thank
you for your time.
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
I'm an idiot, 3rd time lucky, here is the correct jpexs-compiled one:
![Download](/flash/images/disk.png)
I have opened an issue about this just now, as I discovered the problem:
/www.free-decompiler.com/flash/issues/2226-continue-keyword-is-removed-when-editing-saving
-a-file-in-jpexs-script-execution-timeout
You can probably delete this question from here.