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#2223 Export embedded assets: MovieClip frames loop infinitely & miscalculated alignments
Author:
ReactX
![user user](/flash/images/user.png)
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: new ![Help](/flash/images/help.png)
![Help](/flash/images/help.png)
> What steps will reproduce the problem?
When exporting embedded assets via Embed, and importing/re-compiling the codebase whether
in JPEXS or other environment (e.g. VSCode), it seems as though the MovieClips infinitely
loop through their state/frames, and do not begin on a default state. Additionally,
although not as important, many static assets become misaligned from the stage. These
issues are NOT present before the export. I have attached screenshots of before & after,
video evidence, and also the offending SWF binary. The following are dev login credentials
to access the game:
- Email: dev@test.com
- Password: dev12345
> What is the expected output? What do you see instead?
The expected output would be that MovieClip animation and static asset alignment are a 1:1
after exporting them.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
I have tried this on v20.1.0 and also my current nightly build: 2778
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
After some research, this is likely due to an issue with gotoAndStop() and gotoAndPlay().
Only seems to happen when exported.
You attached recompiled version, could you also attach original version - before export?
@JPEXS - sure no problem, attached is the file before export / original version.
![Download](/flash/images/disk.png)