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#2063 How to assign ActionScript to DefineSprite
Author: user NEMAMENE
Date created:
Type: question
Visibility: Everybody
Assigned to:
State: closed Help

Hey! I`m interested in how to assign ActionScript to DefineSprite. When decompiling the SWF, I saw that some sprites have scripts attached (the name of the script after the index), but I can't do that. When trying to connect DoInitAction through the context window of the sprite, nothing happens and an error appears: 21/08/2023 21:40:19 SEVERE Uncaught exception in thread: AWT-EventQueue-0 java.lang.ClassCastException: com.jpexs.decompiler.flash.gui.abc.ClassesListTreeModel cannot be cast to com.jpexs.decompiler.flash.treeitems.FolderItem at com.jpexs.decompiler.flash.gui.tagtree.TagTreeContextMenu.addSpriteInitScript(TagTreeConte xtMenu.java:2250) at com.jpexs.decompiler.flash.gui.tagtree.TagTreeContextMenu.addAs12SpriteInitScriptActionPer formed(TagTreeContextMenu.java:2341) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.AbstractButton.doClick(Unknown Source) at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source) at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source) at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
user
All you have to do is put a DoAction tag in some frame(s) of your sprite. If you want it to be "named", you have to add ExportAssets tag after the sprite, and then right-click on assets[count] to add one entry, then fill in the sprite ID and name of your choice.
user
Thank you!
admin
State: new→closed