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![List of issues](/flash/images/issue_list.png)
#2058 Adding classes in AS3 is only semi-functional
Author:
Puzzlecube
![user user](/flash/images/user.png)
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed ![Help](/flash/images/help.png)
![Help](/flash/images/help.png)
> What steps will reproduce the problem?
Adding a new class. I was attempting to add new audio specifically.
> What is the expected output? What do you see instead?
Selecting a DoABC tag when adding a new class does not work as of v18.1, it is functional
in v18.0 and before. Some of these classes do not work outright.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
v18.5.0, non-nightly, Windows 10
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
I previously made an issue ticket on this matter but it appears to have been too vague.
When using a debugger, it assumed the class name was a variable and refused to function
properly. It functions properly if the class was added in v18.0 or before. I am uploading
the expected correct result from v18.0 and prior, and the current result that occurs since
v18.1 alongside the original unmodified game. I have modified the sound of the first
secondary weapon you receive in the game to show that it was added correctly.
I was able to add a different kind of class that functioned properly previously in
v18.5.0. It was a class that wasn't attached to anything. Otherwise, I am unsure why
specifically it worked when it clearly was under the same effect as the audio (eg added
the wrong DoABC)
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
![Download](/flash/images/disk.png)
Please try nightly 2552,
I already wrote to issue #2052,
this should be the same problem I guess.
State: new→upgraded
State: upgraded→closed