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List of issues#1963 ActionScript source code
Author: deleted-TkolAyMRNBDiAfcSzYbD
Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: AS1/2Direct Editation
State: closed
I had this issue when I try to change the action script source even if I don't make a real
bug
/*
* Decompilation error
* Code may be obfuscated
* Tip: You can try enabling "Automatic deobfuscation" in Settings
* Error type: NullPointerException (null)
*/
throw new flash.errors.IllegalOperationError("Not decompiled due to error");
To fix this,
we need sample SWF file where this happens,
and also info about changes you did to the script (even if you did no change).
Please attach the SWF file this script is in.
Here is the SWF file
I don't see it. Maybe upload is not working(?).
Sorry for the late reply, the upload doesn't work. Here is the message I got :
Not Found
The requested URL /domains/free-decompiler.com/flash/issues/<!DOCTYPE html><html
lang="cs"><head><meta name="robots" content="noindex,follow" /><title>503 Service
Temporarily Unavailable</title></head><body><h1>Service Temporarily Unavailable</h1><p>The
server is temporarily unable to service your request due to maintenance downtime or
capacity problems. Please try again later.</p><p>Ctete instrukce v nasi znalostni bazi:
<b><a href="http:/kb.wedos.com/a/232/503.html" target="_blank">Chyba 503 Service
Temporarily Unavailable</a></b></p></body></html> was not found on this server.
How big is that file? Upload limit here seems to be 512MB.
Could you please upload it somewhere else on the web and paste here the link?
Or maybe it contains malware(?), so make a password protected zip/rar and try to attach
it.
That link gives me 404. Is that repository private? Maybe I need an invite? My GitHub
login is jindrapetrik if that helps.
Fixed
Okay, I got the SWF file.
So you changed MadnessLevel script.
What version of the decompiler do you use? 18.3.4?
What variables did you change in that script?
Does it happen if you just add a space only and then save?
I used the version v.15.1.1
I couldn't say what exactly what I changed but I changed some "type" of enemies, they're
weapons that they use and the number of them.
Yes it happen when I only add a space.
Then please use version 18.3.4,
older versions contain bugs.
We do not support these old versions anymore.
It seems that in 18.3.4 this problem does not happen to me.
It worked, thank you ! But why did JPEXS didn't told me that I was in an old version ?
I don't know.
FFDec should check once a day (by default) on GitHub website that new version is available
and display a popup when new version found.
Make sure you have updates turned on in advanced settings (see attachments).
Maybe you have blocked the connection to the internet for the decompiler(?).
newversion.png (10 KiB)advanced_settings_updates.png (21 KiB)
State: new→upgraded
No, that is wrong.
The "address" is adress of the PROXY through which you connect to the internet.
Please leave the field empty if you do not know what http proxy is.
Ok, thank you.
But, the problem restart to appear (even if I have the last version) and there is no
indicator of the bug except when I test the game (everything start to glitch).
Okay, which script did you modify and what changes you did?
The MadnessLevel.as again?
Did you try only adding for example space and saving, does it get the glitch too?
I still use MadnessLeves.as again.
And yes it glitch when I only add a space and save.
State: upgraded→returned
This should be fixed in nightly 2480.
However, as the class is long, it will display a warning in lower right corner on saving.
But it should work when run anyway.
State: returned→upgraded
It worked, thank you.
You're welcome.
State: upgraded→closed