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#1954 Again - Very high memory usage when previewing sprites
Author: user nosamu
Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed Help

> What steps will reproduce the problem? 1. Open the attached SWF in FFdec. 2. Expand the sprites section on the left sidebar. 3. Select the "DefineSprite (391: IntroMenu)" tag. > What is the expected output? What do you see instead? I expect the sprite preview to be usable. Instead, the sprite preview appears blank and memory usage approaches 8 gigabytes. > What version of the product are you using? Is it "nightly build"? Which operating system do you have? FFdec version: 18.3.3 nightly build 2451 Operating system: Windows 10 64-bit > Please provide any additional information below. If the problem is related to a SWF file, attach it here, otherwise we can't help you. This is a slightly different version of the game from #1949, obtained from a different website. The issue doesn't occur in that version of the game.
Downloadforesttemple.swf (1,917 KiB)
admin
This should be fixed in nightly 2453.
State: new→upgraded
user
Great! I've also looked through all of the sprites in the other Fireboy and Watergirl SWFs that I have, and everything is working well now. So the problem seems fully fixed now, thank you!
admin
You're welcome.
State: upgraded→closed