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#1954 Again - Very high memory usage when previewing sprites
Author:
nosamu

Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed 

> What steps will reproduce the problem?
1. Open the attached SWF in FFdec.
2. Expand the sprites section on the left sidebar.
3. Select the "DefineSprite (391: IntroMenu)" tag.
> What is the expected output? What do you see instead?
I expect the sprite preview to be usable.
Instead, the sprite preview appears blank and memory usage approaches 8 gigabytes.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
FFdec version: 18.3.3 nightly build 2451
Operating system: Windows 10 64-bit
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
This is a slightly different version of the game from #1949, obtained from a different
website. The issue doesn't occur in that version of the game.

This should be fixed in nightly 2453.
State: new→upgraded
Great! I've also looked through all of the sprites in the other Fireboy and Watergirl SWFs
that I have, and everything is working well now. So the problem seems fully fixed now,
thank you!
You're welcome.
State: upgraded→closed