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#1931 Sprite clipped after "Calculating DefineSprite rect fix "
Author:
pim

Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed 

> What steps will reproduce the problem?
Open gwint_game.gfx -> select Sprites -> Define sprite(345)
> What is the expected output? What do you see instead?
Sprite should look like DefineSprite_345.gif, looks instead like
DefineSprite_345_clipped.gif
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
18.0.0 running on Windows 10.
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
It worked before the fix in DefineSpriteTag:
```
if (pot.flagMove() && m == null) {
continue;
}
```
See: https://github.com/jindrapetrik/jpexs-decompiler/commit/18aeeea49f84db219bdd21ef2fbd4758c7
e4db51












This is fixed in nightly 2406.
State: new→upgraded
It works now, thanks!
State: upgraded→closed