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#1585 Import colored svg file after I exported it and changed the colors
Author:
LorenVidican

Date created:
Type: bug
Visibility: Everybody
Assigned to:
Labels: SVG
State: closed 

> What steps will reproduce the problem?
I exported a svg file from a gfx, I changed the colors with illustrator, I imported back,
but now all the map is black (except transparent zones). When I imported it I got a pop up
"not all svg features are supported", but if I import the original svg again, I will get
the same message, but the map will appear. Also if I export the map as high quality png
from illustrator, it will work, but the gfx will be 3mb, not 31kb and GTA5 will crash with
that image, if I put it as low/medium quality npg, the game will work but the map won't be
good for any zoom. So is there any way to import my modified svg file?
> What is the expected output? What do you see instead?
North Yankton have a different map for ps3/xbox360, I noticed that if I export old gen or
new gen, both svg files are 131kb after export, but if I change any color, they will be
~79, in some cases <70kb. If I try to import the file with 79 the map will be black, if I
try the second file, it will be transparent.
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
11.3.0, not nightly, I tried 11.2 too, Windows 8.1
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.










I also have this issue. Will this be addressed?
StupidRavioli: What's your issue? Imported SVFs with black filling? Can you attach sample
SVG you are trying to import?
JPEXS: Thank you for the fast response! My issue is when I try to import SVGs, they either
are completely black or completely invisible, though it changes and I cannot replicate.
here are some svgs I have tried both Svg1.1 and Svg1.0 formats.

I released nightly 1873,
support of <style> tag was added - this should handle the problem of original poster.
Also support of <switch> tag was added - this should handle most of the problems of
StupidRavioli.
The files of StupidRavioli still contain few unsupported items like clipping (clip-path)
so the results will be slightly different.
I think we cannot successfully support clipping for shape import. Maybe for Sprite
imports.
State: new→upgraded
State: upgraded→closed