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#1017 store alchemy opcodes have wrong order
Author:
soywiz2

Date created:
Type: bug
Visibility: Everybody
Assigned to:
State: closed 

> What steps will reproduce the problem?
Create a flash with avm2_intrinsics_memory.swc and use alchemy methods to generate alchemy
opcodes.
> What is the expected output? What do you see instead?
Decompiled:
si32(offset + 0,18);
sf32(offset + 4,px0);
sf32(offset + 8,py0);
sf32(offset + 12,px1);
sf32(offset + 16,py1);
sf32(offset + 20,tx0);
sf32(offset + 24,ty0);
sf32(offset + 28,tx1);
sf32(offset + 32,ty1);
Should be:
si32(18, offset + 0);
sf32(px0, offset + 4);
sf32(py0, offset + 8);
sf32(px1, offset + 12);
sf32(py1, offset + 16);
sf32(tx0, offset + 20);
sf32(ty0, offset + 24);
sf32(tx1, offset + 28);
sf32(ty1, offset + 32);
> What version of the product are you using? Is it "nightly build"? Which operating system
do you have?
6.0.1
> Please provide any additional information below. If the problem is related to a SWF
file, attach it here, otherwise we can't help you.
Fixed in the latest nightly build.
State: new→upgraded
I close this issue due to inactivity. Please create new issue if problem persists.
State: upgraded→closed